Start a local server first — see the Quickstart. All commands target
http://localhost:3917 and every POST sends Content-Type: application/json.The question
We have a mover on team 1 heading along +x and we want to know: will it passx = 3
within 200 ticks — without advancing the real run?
1. Set up the world
2. Fork the present
3. Run the scenario on the fork
230 × 1/60 ≈ 3.83 units along +x — so yes, it passes
x = 3. (At the parent tick 30 it was at x ≈ 0.5.)
4. Confirm the real run is untouched, then drop the fork
You answered a forward-looking question against the exact dynamics of your world and left
the real run exactly where it was. That is the difference between a fork and just stepping:
the fork is a throwaway copy, not the timeline.
Patterns
Compare several options
Create one fork per candidate action (
one-if-left, one-if-right, …), step each, and
compare the outcomes — a one-step decision tree over real dynamics.Intervene, don't just wait
Before stepping a fork, edit it (
/entities/{id}/components, /rule/create) to test a
change, not just the passage of time.List and clean up
GET /fork/list shows active forks; DELETE /fork/{id} drops one. Forks are cheap but
not free — drop the ones you are done with.Exact answer keys
For grading world models, the action-conditioned version of this is the
evaluation track.